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Jewellery mage development

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After developing the designs for the embroidery fighters, I went back to jewellery to try to finalise the mage look. I felt that out of all my designs, this was the most developed so I found it fairly straightforward to concept a 'final' design.  In the end I made a few changes which I felt suited the character more. Tasking my advice from the previous post, I tried to formulate a more specific brief for myself so that my character design decisions would be more informed. My brief was: - source of magic power comes from the metal forged into jewellery - magic is heat/electricity (as metal conducts these) - different jewellery pieces produce different forms of heat magic - no embroidery on clothing as rival(?) group uses that as magic source - forces clothing to be simplified, could consider digital prints (juxtaposed with embroidery group who avoid jewellery and wear embroidered clothing) - jewellery group (still needs a name) in society push for technological advances ...

Mage & warrior design development

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In the last week before Easter I was able to try different versions of the jewellery warrior design I had started. I played around with the headgear and weapons. I chose two opposite types of headgear: heavy helmet and light sequined mask. As this was still a preliminary stage I wanted to see how the character would differ depending on type of armour used. With the lighter sequined headpiece I felt that the character looked more like a dancer(?) than a warrior. With the heavier one, the character looked almost bull-like but more like a warrior as the material seems solid and more protective. I researched into long range lasso type weapons and was interested in the blade/hook combination as it was a physical weapon which could be thrown/spun/twisted in various forms to create exciting combat as a potential video game fighter. In addition this weapon type was asymmetrical which I'd learnt from character design videos was good for design as it drew viewers in.  In contrast the oth...

Warrior design development

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Following last week's tutorials I had to work on the fantasy side of my design as they weren't fantasy enough. At this point having to work from home is getting tiresome and I am struggling to work every day. For anyone in the future looking back on this blog (whoever you may be) this is the time that we uni students had to still do a whole MA in the midst of a national lockdown due to a pandemic (Coronavirus). I feel increasingly exhausted and I have little hope of what is to come next. Sometimes I wonder if this degree is even worth anything?? Anyway here's the work I managed to do since last week: First is the work I showed to my tutors already, alternative designs for the mage class. Still pretty basic but I wanted to play with various colours and try to implement the flower designs I had created into some designs to see how they looked. Playing with colour helps with trying to create eye-catching designs, and I particularly liked the lighter version on the left of ...