Semester 3 Work Part 4: Concepting a South Asian Character
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX8l27tKsjAwqpehf7tu6zZ9htJYm30a0cE4Og7K1iPDK9GwGY-UAa0mTaVF3cNX5V9TYJhw5HDPuqHsp3AfcShvIHCVMwX8YoAV-uGvoRVSg52K-z0Mxw9iRN4eakHBhkFWkJdaHiqOhW/w373-h640/churel+references.png)
So after the ups and downs of my semester 3 I ended up concepting again - this time a South Asian character which I researched and found references for (yep). So after the research I did into how to make representation authentic for players of that culture and focusing on facial features and skin tones I thought it was time to put that into practice to see what I could come up with, i.e. is what I said in the last post actually relevant when it comes to concept art? I had been playing with the idea of doing a non-human human for a while now (well since the beginning but I had to get humans down first) as I wanted to explore what it would be like to depict something that isn't human but is tied down by human physical appearances. So, depending on what kind of creature they were, could I still depict the character authentically? Or does fantasy really mean to abandon realism entirely? (I'm referencing Schwartz here from my semester 1 literature review, and this is a rhetorical