Concept art methods
![Image](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwpZanforou9Gp8Ez_tPSIrb89WdXifVcPCp4bdFsgn32xKNkcpIyQ6-eH4q7bTqDIY3x2lWQh0JM2eItxD1Iwsf1hVU2X68HCYp1EYj6ipX3fcrar5pS4tVeQbYuI1-gPTYVG4yNUXyM-/s200/new+street+view.png)
Initially I tried to re-do my street view using concept techniques I learnt from FZD tutorial. I chose a different colour scheme which I felt suited the environment more and avoided using neon and sharp colours like in my first attempt a few weeks ago. I also considered perspective more and starting blocking out core elements and added some elements of detail. Here it is in comparison to my first attempt of the street view: Following the world-building planning I started to concept artwork of the appearance of halite-armoured creatures as seen below. I started compiling various aesthetics of salt crystals that could be used for reference: I started with combining references of a whale with the pinkish halite (from Searles Lake) and digitally painted the scene below to create perspective, mood and colour. I combined the colour swatch of the following two images to create a colour scheme: The picture below is my first attempt at di